Dengeki Bunko: Fighting Climax


Arcade Mode is familiar fighting fare featuring a woeful story involving dreams, hope, and despair, và just about serves as a device to bring characters from various worlds together. It"s insipid & particularly tiresome - every word of dialogue uttered by the game"s protagonist & antagonist khổng lồ further the story is identical regardless of the player"s chosen character. To unlock much of the game"s nội dung, players will be hearing this a lot. Or skipping it.

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It all just feels weak, as it"s fair khổng lồ expect far more involved writing given the available material. Increasingly baffling is the fact that the stages are all Sega-themed, despite having the 11 Dengeki worlds of the main cast khổng lồ draw from. Fans of Sword Art Online may well look forward to lớn picking Asumãng cầu and battling a buddy playing Kirilớn, but we doubt that they"d ever wish to vì chưng so in Green Hill Zone, of all places.

Dream Duel offers a more appealing premise for Dengeki Bunko fans. Here we"re shown what would happen if two heroes from various franchises met, and, of course, how they"d over up fighting. Kirino và Miyuki chat about brotherly love sầu, then fight. Shizuo and Rentaro become increasingly irate over confusion regarding prostheses, then fight. Featuring endearingly direct dialogue - for we know with certainty where these exchanges are leading - fans will draw some amusement from these interactions.


Rounding off single player modes, Time Attachồng, Survival, & Score Attaông chồng modes are present. These modes present precisely what is expected – a series of fights khổng lồ gain a record time, high score, or defeating a large number of enemies before the player falls – & come with online leader-boards, which worryingly appear lớn very sparsely populated, perhaps indicative of a very low player base or even a bug. The game also features a standard training mode, housing various options that fighting game players have sầu come lớn expect.

The fighting system in Dengeki Bunko Fighting Climax is very accessible; special moves are performed in exactly the same way by the entire crew. Powerful triggers khổng lồ activate buffs, cancels, và defensive options are all achieved by hitting two or three buttons at the same time. Attacks can be chained together simply – light to lớn medium lớn strong – & mashing light attachồng results in a pre-mix combo that isn"t terribly powerful, but feels good to lớn lvà and looks suitably impressive.

For a game that may be aimed at the Dengeki Bunko hardcore as much as fighting game players, this accessibility is clearly a considered move sầu, but one heavy with consequence. The roster is small, and this problem is exacerbated by the done-to-death chain full bộ system & standardised special move sầu commands across the board – it makes the few available characters feel less distinct khổng lồ play. Needless to lớn say, we soon became a little bored with the game.


Thankfully, things get more in-depth when it comes lớn meter management: everybody has 5 levels of super meter, starts off with two single-use "Trump Cards", & a Blast ability, which, similar to lớn calling assists, is rationed through a cooldown timer. Super meter allows the use of the ultra-damaging Critical Arts, calling assists during combos, & EX special moves. Trump cards power up your fighter"s Climax Arts, deliver incredibly strong attacks, or provide timed buffs. Blasts come in three varieties depending on the situation that you"re in when you activate them, and can be used lớn cancel attacks, escape dangerous situations, power up your character, và gain super meter.

These resource management aspects of the game are quite involved in contrast khổng lồ the stripped-down comm& mix, yet you won"t find this information presented in-game – there"s no tutorial at all. Luckily, there is a software manual available on the XMB (while the game is running), & excellent resources available online. Dengeki Bunko: Fighting Climax is undoubtedly more interesting after exploring the intricacies of these mechanics, và as such, it"s maddening that none of it"s explained in the training mode.

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You"ll need all the above sầu tools when you venture online, too, as competition can be tough. Online modes are as expected - ranked matches for glory, player matches for more casual fun. Ranked mode has some neat filters: players can specify regional preferences, minimum network performance, và there is a system in place to punish frequent rage-quitters. The online experience is varied, though – a poor connection will simply freeze the game until each client is in sync, meaning that you feel lag very badly when it hits, but when there"s a good connection between opponents, all is fine.


When it comes down to lớn more practical considerations, the game runs well; a steady framerate is delivered at all times. The game sits at 720p, however, và this can lead lớn some of the character sprites having rather jagged edges - but the presentation is faithful khổng lồ the source material, & well animated. What"s more, the characters themselves look distinctive, & have personality aplenty. Similarly, the backgrounds are interesting and colourful, và while they"re nothing lớn write home about, they serve sầu to lớn provide variety & a splash of colour. Plus, load-times are exceptionally fast.

The soundtrachồng, meanwhile, is largely anonymous yet vaguely catchy in places, và of course, the voice acting is exactly as it should be – all 37 characters & assists are professionally voiced by the original voice actors with the one exception of Kino, apparently voiced by Aya Hisakawa for this outing.


Being laser-focussed on its demographic, Dengeki Bunko: Fighting Climax is a difficult game to lớn assess, và a difficult game to recommkết thúc khổng lồ everytoàn thân. Fighting game players who are fans of Dengeki Bunko"s work will surely enjoy the title & its bonus nội dung – especially with like-minded friends on hand. However, once these extras have been exhausted and it comes down to the gameplay, a single fact remains: there are many better fighters on the PS3.

Not Bad 6/10

Scoring Policyđánh giá copy provided by SEGA


Comments (4)


Tue 13th Oct 2015

Great Đánh Giá, Steven. I quite lượt thích the sound of the Green Hill Zone stage myself.


Tue 13th Oct 2015

Yeah, it was funny seeing some of my favorite anime characters fighting each other. I think it`s worth it for the bạn service alone. I hope Sega keeps localizing nibít titles like this.

On a side note, I couldn"t stop laughing when Kuroneko said things lượt thích "jigoku he ochinasai" when I lost a battle.



Wed 14th Oct 2015

With too many heavy hitting fighting games in my library I will probably have sầu lớn pass on this one, even though I was initially pretty hyped. Still need khổng lồ get Under Night In Birth however.